Lua Hacks Gmod

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[Solved] PointShop 2 - MPGH - MultiPlayer Game Hacking & Cheats Follow. Lua-less creation of items. Especially since its a gmodstore script. Smeg Hack (A Garry's Mod lua. -I have read through a lot of source code from a lot of people’s different lua hacks and got a lot of inspiration from them (e.g.

Hello guys, I want to release my first lua script here. It's in the beta at the moment and I will add some stuff and fix bugs so just post bugs and leave your suggestions. I hope that it is allowed to post stuff like this here but if it's not allowed then please say it to me and I will remove it. [b]Don't abuse this script![/b] Well have fun and play fair. [b]Features:[/b] -triggerbot -locked aimbot -wallhack[alpha] -NPC or player -vgui interface with sound feature -multilingual -whitelist with playercolor feature [b]Changelog[/b] [i][/i] -[+]wallhack[alpha] -[+]wallhack status in menu -[+]target class or player name in menu -[+]colored chat prints -[+]sound settings -[*]easier language settings -[*]some bug fixes -[*]cleaned up the script a bit [b]Coming Soon:[/b] -? [QUOTE=343N;38510474]is there anyway we can target a ent other than npc or player with the ESP if we can't i suggest making it something like a console command wallhack_ent sent_ball for example [editline]19th November 2012[/editline] also cool, errors [html][ERROR] lua/autorun/aimbot.lua:197: attempt to index upvalue 'MainFrame' (a nil value) 1. Draw_menu - lua/autorun/aimbot.lua:197 2.

Hacks

Unknown - lua/autorun/aimbot.lua:226 [/html][/QUOTE] There is no way at the moment but I could add this in the next update (: The error applies if you don't run it over lua_openscript_cl and make sure sv_allowcslua is 1. [QUOTE=Maxthekiller;38512010]Like this? [LUA] local MainFrame = vgui.Create('DFrame') if CLIENT then --CODE end [/LUA][/QUOTE] if CLIENt wait what. What are you trying to do? You open the code, clientside and you do checks to be sure it's run on the clientside somewhere in your code where it shouldn't be.

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If you want to be sure just put a if ( not CLIENT ) then return end on top of your code and you don't need to do CLIENT/SERVER checks anymore. Also, it would be nice if you could use chat.AddText instead of LocalPlayer().ChatPrint e.g [LUA] chat.AddText( Color(255, 0, 0), 'Cat?

I'm a kitty cat, and I meow, meow, meow and I meow, meow, meow!' ) [/LUA] To avoid the MainFrame error you can just add an [LUA] if ( not MainFrame ) then return end [/LUA]. [QUOTE=Leystryku;38512089]if CLIENt wait what. What are you trying to do? You open the code, clientside and you do checks to be sure it's run on the clientside somewhere in your code where it shouldn't be.

If you want to be sure just put a if ( not CLIENT ) then return end on top of your code and you don't need to do CLIENT/SERVER checks anymore. Also, it would be nice if you could use chat.AddText instead of LocalPlayer().ChatPrint e.g [LUA] chat.AddText( Color(255, 0, 0), 'Cat? I'm a kitty cat, and I meow, meow, meow and I meow, meow, meow!' ) [/LUA][/QUOTE] I don't know, I just tried to do what NinjaS said to me o: Well okay, thank you:). [QUOTE=Maxthekiller;38512156]The code looks like this now: [LUA] if not MainFrame then return end if CLIENT then --code local MainFrame = vgui.Create('DFrame') --code end [/LUA] Also changed the ChatPrint to chat.AddText[/QUOTE] Remove the hole if CLIENT then clause and just put a if ( not CLIENT ) then return end on the top of your code. Also, you're supposed to create the panel THEN check for it in each function. E.g you want to draw the menu in your drawmenu function you type if ( not MainFrame ) then return end before accessing it ( using things like MainFrame:SetSize(1,1) ).